![]() ![]() ![]() Andrej Blaho, Ivan Kalas, and Monika Matusova.ocg.at/files/EuroLogo2001/K12Blaho_Kalas.pdf Google Scholar Oesterreichische Computer Gesellschaft, Linz, 55–65. Object Metaphor Helps Create Simple Logo Projects. Steven Bird, Mak Nazečić-Andrlon, and Jarred Gallina.The Logo Project Book: Exploring Words and Lists. Ing, Mary Jo Moore, and Peter von Mertens. LEGO Mindstorms: The Structure of an Engineering ’(’R’)’evolution. Christopher Beland, Wesley Chan, Dwaine Clarke, Richard Park, and Michael Trupiano.LogoBlocks: A Graphical Programming Language for Interacting with the World. Agent-based Spatial Simulation with NetLogo, Volume 2: Advanced Concepts. Arnaud Banos, Christophe Lang, and Nicolas Marilleau.Agent-based spatial simulation with NetLogo. Two Systems Which Produce Animated Representations of the Execution of Computer Programs. Thinking about TLCLogo: a graphic look at computing with ideas. John R Allen, Ruth E Davis, and John F Johnson.Institute of Education, University of London. ![]() A cultural studies analysis of logo in education. Structure and Interpretation of Computer Programs. Harold Abelson, Gerald Jay Sussman, and Julie Sussman.Turtle geometry: The computer as a medium for exploring mathematics. The search for harnessing the computer’s potential to provide new ways of teaching and learning became a central focus and guiding principle in the Logo language development as it encompassed a widening scope that included natural language, music, graphics, animation, story telling, turtle geometry, robots, and other physical devices. Logo became a symbol for change in elementary mathematics education and in the nature of school itself. Early Lisp served as a model with its symbolic computation, recursive functions, operations on linked lists, and dynamic scoping of variables. One of Logo’s foundational ideas was that children should have a powerful programming environment. Logo’s design drew upon two theoretical frameworks: Jean Piaget’s constructivism and Marvin Minsky’s artificial intelligence research at MIT. Logo, the first computer language explicitly designed for children, was invented by Seymour Papert, Wallace Feurzeig, Daniel Bobrow, and Cynthia Solomon in 1966 at Bolt, Beranek and Newman, Inc. It is a learning environment where children explore mathematical ideas and create projects of their own design. Logo is more than a programming language. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |